In Fallout 4 and 76 it also lets you add things like beam splitters or focusers, and lenses to change energy weapon functions. The Muzzle mod let's you add things like compensators to control recoil or use suppressors for a stealthy weapon. Changelog 1.11 - Replaced the Pipe Revolver with the DT-29 Blaster and Combat Rifle with the Mandalorian Rifle. That includes options like armor piercing and explosive. we've seen a range of clip sizes and ammo types right up to Drums. Fallout 4 Mods Weapons Star Wars Weapon Replacer Star Wars Weapon Replacer Endorsements 45 Unique DLs 1,872 Total DLs 2,974 Total views 45,245 Version 1. Magazine and battery mods lets you change up your ammo capacity. The Optic mod governs things like sights and scopes, letting you add anything from basic iron sights to a variety of different range appropriate options from close combat to sniper. The Internal mod weapon mod is currently the only one we have no info on. In games like Fallout 4 and 76 it also used things like 'Hardened' to increase damage. The Receiver mod option covers things like the ability to change between full auto and other fire modes. Let's work though all the Starfield weapon mod categories and what we can change: For example, there are 'Calibrated' weapons in Starfield which, in Fallout 4 and 76, indicated increased critical shot damage. Modding appears to use a similar classification system as Fallout 4 and 76, with mods adding a 'Modified' prefix to a weapon, followed by terms that indicate what changes have been made.
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